Game Day Terra Nova
Sept 1st, 2025
Game Name: “Terra Nova” Game Premise: In a world where global tensions have escalated, three major factions vie for control and resources. Players will be divided into three teams, each representing a unique faction with its own objectives and motivations.
Teams:
1. The Alliance (Blue Team): A coalition of Western nations focused on preserving democracy and economic stability.
2. The Confederacy (Red Team): A loose network of Eastern nations and insurgent groups seeking to challenge Western dominance and establish a new world order.
3. The Syndicate (Green Team): A shadowy organization of corporations and mercenaries exploiting the chaos for profit and power.
Objectives:
- The Alliance must secure key infrastructure and protect their economic interests.
- The Confederacy aims to disrupt Alliance operations and gain control of strategic resources.
- The Syndicate seeks to infiltrate and manipulate both factions to further their own agenda.
Gameplay:
- Each team will have unique objectives, such as capturing key points, sabotaging enemy equipment, or escorting valuable assets.
- Teams can form temporary alliances or trade resources to achieve their goals.
- The Syndicate can use their mercenary forces to influence the battlefield or conduct covert operations.
Winning Conditions:
- The team that achieves the most objectives or accumulates the most points wins.
- In the event of a tie, the team with the most territory control or resources wins.
Basic Field Rules
- The minimum age is 14, or as young as 12 with the proper supervision (a mature/sponsor player).
- FPS limit = 1.5 joules, Bolt action Snipers @ 2.9 joules Max
- 500FPS max
- Barrel socks are required.
- Semi-auto Only for regular play 3 shot bursts may be allowed as per Official and game modes
- Ammo = Adrenaline field bbs only (reasonably priced, good quality).
- Swords/Melees must be approved by the head ref or game boss.
- >Full field rule set<
Rules
- 10-foot Mercey rule. This is an ASTM international safety standard negotiable… Adrenaline does not set safety rules. We do follow them
- Full-seal goggles are required. No glasses style goggles >> If they have arms on the side, we do not allow them.
- No body contact, no abusive or vulgar language.
- Call your hits, or just Do Not Play this game.
- Shields per to be used on Your half of the field. (for defense) shield players must use pistols
- Don’t shoot players in their base. Players that are inside their base can not be eliminated.
- Players can shoot out of their base
Game Play
- Most of the game will be trying to Complete missions and collect resources needed to complete missions.
- Games will be played in long rounds
- Medic rules: Payers may always reinsert from their base. Players will have to present a kill card and have it punched by a medic.
- Players will wear a 10″ ribbon, and players can not misrepresent their team colour.
- Each team can use 4 rockets per round, team can use unlimited rockets from thier base
Medic Rules
- Players can be healed by a medic if shot. Players stay still for a count of 50 Mississippi, then bleed out if not treated by a Medic or assisted by a live player. Dead players can be moved by a live player. The count stops when being treated/assisted but must resume if abandoned or the player/Medic is killed while assisting. Dead players may move out of a fire fight lane. Players can reinsert from any flag that is their colour useless hit by Grenade, airstrike or by a Rocket . Players can not reinsert from the same flag they were shot out of. Once your card is punched, you are live, and you cannot begin to play until you touch a flag that is your colour.
- Each team will be allowed a set number of Machine guns for base defence. 2 for now. Full auto guns are allowed to use a 3-shot burst. If the mag does not come off, the gun must stay on the field barrel socked when not in use.
Game Scores
- Pull a flag +10 points.
- Complete an objective of +50 – 100 points.
- Gold bars +10 points.
- Gas can +20 points.
- Briefcase +10 points.
