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Game Day Terra Nova 

Sept 1st, 2025

Game Name: “Terra Nova” Game Premise: In a world where global tensions have escalated, three major factions vie for control and resources. Players will be divided into three teams, each representing a unique faction with its own objectives and motivations. 

Teams: 

1. The Alliance (Blue Team): A coalition of Western nations focused on preserving democracy and economic stability.

2. The Confederacy (Red Team): A loose network of Eastern nations and insurgent groups seeking to challenge Western dominance and establish a new world order.

3. The Syndicate (Green Team): A shadowy organization of corporations and mercenaries exploiting the chaos for profit and power. 

Objectives:

  • The Alliance must secure key infrastructure and protect their economic interests.
  • The Confederacy aims to disrupt Alliance operations and gain control of strategic resources.
  • The Syndicate seeks to infiltrate and manipulate both factions to further their own agenda.

Gameplay:

  • Each team will have unique objectives, such as capturing key points, sabotaging enemy equipment, or escorting valuable assets.
  • Teams can form temporary alliances or trade resources to achieve their goals.
  • The Syndicate can use their mercenary forces to influence the battlefield or conduct covert operations.

Winning Conditions:

  • The team that achieves the most objectives or accumulates the most points wins.
  • In the event of a tie, the team with the most territory control or resources wins.

Admission $60 or $50 in advance 

Silver members save $50 

Sept 1st, 2025

Basic Field Rules

  • The minimum age is 14, or as young as 12 with the proper supervision (a mature/sponsor player).
  • FPS limit = 1.5 joules,  Bolt action Snipers @ 2.9 joules  Max 
  • 500FPS max 
  • Barrel socks are required.
  • Semi-auto Only for regular play 3 shot bursts may be allowed as per Official and game modes 
  • Ammo = Adrenaline field bbs only (reasonably priced, good quality).
  • Swords/Melees must be approved by the head ref or game boss.
  • >Full field rule set< 

Rules

  • 10-foot Mercey rule. This is an ASTM international safety standard negotiable… Adrenaline does not set safety rules. We do follow them
  • Full-seal goggles are required. No glasses style goggles >> If they have arms on the side, we do not allow them.
  • No body contact, no abusive or vulgar language.
  • Call your hits, or just Do Not Play this game.
  • Shields per  to be used on Your half of the field. (for defense) shield players must use pistols 
  • Don’t shoot players in their base. Players that are inside their base can not be eliminated.
  • Players can shoot out of their base

Game Play

  • Most of the game will be trying to Complete missions and collect resources needed to complete missions.
  • Games will be played in long rounds 
  • Medic rules: Payers may always reinsert from their base. Players will have to present a kill card and have it punched by a medic.
  • Players will wear a 10″ ribbon, and players can not misrepresent their team colour.
  • Each team can use 4 rockets per round, team can use unlimited rockets from thier base 

Medic Rules

  • Players can be healed by a medic if shot. Players stay still for a count of 50 Mississippi, then bleed out if not treated by a Medic or assisted by a live player. Dead players can be moved by a live player. The count stops when being treated/assisted but must resume if abandoned or the player/Medic is killed while assisting. Dead players may move out of a fire fight lane. Players can reinsert from any flag that is their colour useless hit by  Grenade, airstrike or by a Rocket . Players can not reinsert from the same flag they were shot out of. Once your card is punched, you are live, and you cannot begin to play until you touch a flag that is your colour.
  • Each team will be allowed a set number of Machine guns for base defence. 2 for now.  Full auto guns are allowed to use a 3-shot burst.  If the mag does not come off, the gun must stay on the field barrel socked when not in use.

Game Scores

  • Pull a flag +10 points.
  • Complete an objective of +50 – 100 points.
  • Gold bars +10 points.
  • Gas can +20 points.
  • Briefcase +10 points.