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Game Day Terra Nova 

Sept 1st, 2025

Game Name: “Terra Nova” Game Premise: In a world where global tensions have escalated, three major factions vie for control and resources. Players will be divided into three teams, each representing a unique faction with its own objectives and motivations. 

Teams: 

1. The Alliance (Blue Team): A coalition of Western nations focused on preserving democracy and economic stability.

2. The Confederacy (Red Team): A loose network of Eastern nations and insurgent groups seeking to challenge Western dominance and establish a new world order.

3. The Syndicate (Green Team): A shadowy organization of corporations and mercenaries exploiting the chaos for profit and power. 

Objectives:

  • The Alliance must secure key infrastructure and protect their economic interests.
  • The Confederacy aims to disrupt Alliance operations and gain control of strategic resources.
  • The Syndicate seeks to infiltrate and manipulate both factions to further their own agenda.

Gameplay:

  • Each team will have unique objectives, such as capturing key points, sabotaging enemy equipment, or escorting valuable assets.
  • Teams can form temporary alliances or trade resources to achieve their goals.
  • The Syndicate can use their mercenary forces to influence the battlefield or conduct covert operations.

Winning Conditions:

  • The team that achieves the most objectives or accumulates the most points wins.
  • In the event of a tie, the team with the most territory control or resources wins.

Admission $60 or $50 in advance 

Silver members save $50 

Sept 1st, 2025

Basic Field Rules

  • The minimum age is 14, or as young as 12 with the proper supervision (a mature/sponsor player).
  • FPS limit = 1.5 joules,  Bolt action Snipers @ 2.1 joules  with special permission’s 
  • 500FPS max 
  • No body contact
  • No Staging in the parking lot. 
  • Barrel socks are required.
  • Semi-auto Only for regular play 3 shot bursts may be allowed as per Official and game modes 
  •  Orange Smoke ( airstrike)  and channel 8- 10 are reserved for field use only 
  • No Taggins  – No flash Bangs 
  • Ammo = Adrenaline field bbs only (reasonably priced, good quality).
  • Swords/Melees must be approved by the head ref or game boss.
  • >Full field rule set< 

Rules

  • 10-foot Mercy rule. This is an ASTM international safety standard negotiable… Adrenaline does not set the international safety rules. We do follow them
  • Full-seal goggles are required. No glasses style goggles >> If they have arms on the side, we do not allow them.
  • No body contact, no abusive or vulgar language.
  • Call your hits, or just Do Not Play this game.
  • Shields per  to be used on Your half of the field. (for defense) shield players must use pistols 
  • Don’t shoot players in their base. Players that are inside their base can not be eliminated.
  •  For special events ONLY – special characters can use full auto from their base. 
  • Players can shoot out of their base

Game Play

  • Most of the game will be trying to Complete missions and collect resources needed to complete missions.
  • Games will be played in long rounds 
  • Medic rules: Payers may always reinsert from their base. Players will have to present a kill card and have it punched by a medic.
  • Players will wear a 10″ ribbon, and players can not misrepresent their team colour.
  • Each team can use 4 rockets per round, team can use unlimited rockets from thier base 

Medic Rules

  • Players can be healed by a medic if shot. Grenades, mines, rockets, Airstrikes  are non healable wounds 
  • Players stay still for a count of 60 Mississippi, then you have  bled out if not treated by a Medic or assisted by a live player. Dead players can be moved by a live player, by putting one hand on them while moving together.  The count stops when being assisted but must resume if abandoned or the player/Medic is killed while assisting. Dead players may move out of a fire fight lane up to 10 feet. . Players can reinsert from any flag that is their colour after being healed.  Players can not reinsert from the same flag they were shot out of. Once your card is punched, you are live, and you cannot begin to play until you touch a flag that is your colour.
  • Each team will be allowed a set number of Machine guns for base defence. 2 for now.  Full auto guns are allowed to use a  repeated, 3-shot burst.  If the mag does not come off, the gun must stay on the field barrel socked when not in use.

Game Scores

  • Pull a flag +10 points.
  • Complete an objective of +50 – 100 points.
  • Gold bars +10 points.
  • Gas can +20 points.
  • Briefcase +10 points.